Missiles (damage, activation time, flight velocity, explosion velocity) Navigation (cargo hold capacity, warp stability)Įngineering (powergrid, lock speed) Angels Shield (shield hitpoints, shield resistance) Although he doesn't use railguns, he does have the technology.) Railgun (Korako 'Rabbit' Kosakami is really resourceful. Missiles (damage, activation time, flight time, explosion radius)ĭrones (now only Guristas Pirates can use drones) The main adjustments are as follows (blueprint types): Guristas In addition, we have removed the Decomposer blueprint from the Serpentis region, and there will be new ways to obtain the blueprints, modules, and ships of Decomposers. Inquisitor anomalies and relic sites have similar characteristics, and the types of blueprint for each region will be adjusted in this patch. In terms of navigation, Angel ships are faster and have better inertia at the cost of low warp stability, while Guristas ships may have better cargo capacity and warp stability. Of course, both factions still pursue higher damage. Let's take missiles as an example: Angel missiles emphasize on flight velocity and explosion velocity, while Guristas missiles emphasize flight time and explosion radius. Make fine adjustments to the Factions according to their features while maintaining the balance among them.Īfter the adjustment, all Factions will have more specific yields and become more different from each other while still being guaranteed similar average values.įor example, the Angels will have a velocity advantage, while Guristas will focus on durability and stability. So we finally decided to take a new approach We tried to balance the types of maps and the value of goods, but these traditional ways did little to us nearing the goal. Although the bounty in this region is relatively higher, the profits in the Angel Cartel and Guristas regions are still low because it takes longer to eliminate the pirates. We noticed that the blueprint industry in the Angel Cartel region is not as developed as that in other regions. There are of course similar sayings such as: "Guristas is poorer than Angels! " This time we will explain why we make these balance adjustments with these common Capsuleers appeals as the titles. We understand many of the problems reported by Capsuleers. ( Please check the community announcement to find out how to join the test server. We will listen to every Capsuleer and continuously improve the game design to bring you a better gaming experience. We are looking forward to your suggestions and feedback. We also plan to open the test server on April 9 and invite all Capsuleers to experience the new adjustments. Ore compression, missile damage, and flight velocity issuesĪnti-drone pulse bomb, restrictions on the number of Encounters and Combat Commendation Temporary enhancement module issues, including Heat Sinks Shield resistance and armor resistance issues, Shield Field nerfing Interdictor, weapon and ship stats adjustments Yield adjustments on Angels/Guristas, etc. We'll talk about what we plan to modify and why we do so respectively. This balance update covers many aspects of the game, including the yield and distribution of resources, Encounters, ships, weapons, and modules. We know that many Capsuleers are very concerned about the balance adjustment, and have given us many valuable suggestions. Thus, we made this balance adjustment after taking the feedback, real game data, and development plan into consideration. Dear Capsuleers, as you all know, there will be a balancing patch for EVE Echoes in April.
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